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Pricing

By AssetPayUpdated Read as Markdown

AssetPay charges one thing: a fee per cleared trade. There are no setup costs, no monthly minimums, no integration fees, and no withdrawal fees. If no trades clear, you pay nothing.

What counts as a cleared trade?

A trade that reaches completed — items received, verified against what was priced, and credited. Trades that fail, are canceled, or are declined cost nothing: an offer your user never accepts is not a billable event. The trade lifecycle documents every state.

What is and isn't billable?

EventBillable
Trade reaches completedYes — one per-trade fee
Trade fails, is canceled, or the user never acceptsNo
Setting up your account and API keysNo
Monthly platform access, at any volumeNo
Withdrawing your merchant balanceNo
Integration support while you buildNo

What does the fee cover?

Everything between your checkout and a settled balance: the Steam bot fleet that receives and delivers items, live pricing across marketplaces, eligibility and trade-restriction checks before an offer is created, custody through the hold period, fraud and risk scoring, the double-entry ledger behind your balance, and signed webhooks telling your backend what happened. Building that in-house is a standing engineering cost rather than a one-off — the shape of it is in running Steam trading bots at scale.

Does instant credit cost extra?

No. Instant credit changes when your user sees value, not what the trade is worth. A CS2 deposit splits into a preCredit paid immediately and a pendingCredit paid when Steam's protection window closes, and the two always sum to the full quoted price — the mechanics, collateral and per-deposit caps are in the instant credit guide. Rust has no protection window at all, so Rust deposits credit instantly and in full. Who carries the risk during that window is worth asking every provider: who bears CS2 reversal risk.

What is the rate?

The per-trade rate is agreed per merchant, because the honest inputs vary: which games you accept, your deposit/withdrawal mix, and your volume. A case-opening site doing thousands of small Rust cashouts and a marketplace taking occasional high-value CS2 deposits are different books of business, and pricing them identically would mean mispricing one of them.

That conversation is short and starts on Discord or email. You'll have a number before you've written any code.

How should I compare providers on price?

Not on the headline rate. Some providers advertise "0% commission" and recover the margin in the exchange rate applied to items — not dishonest, but it makes advertised numbers incomparable. The only measurement that holds up:

  1. Take one identical basket of skins — a liquid mid-tier item, one high-value item, a handful of low-value fillers.
  2. Run it through each provider you're evaluating.
  3. Compare what actually lands in your balance.

That end-to-end number — the effective rate — is the price. The fee models across the industry are broken down in skin payment gateways explained, and the current field is compared in the gateway roundup.

Where do the skin prices come from?

From the markets, not from us. AssetPay tracks every unit it can price against live listings, buy orders, liquidity and sales history on the major CS2 marketplaces. "Unit" means the thing that actually trades: a StatTrak Field-Tested is not the same unit as its Factory New cousin, and a Doppler gets priced per phase. The raw feed underneath all of this comes from cs2.sh, which rolls order books and realized-sales archives from Buff, YouPin, CSFloat, Skinport, Steam and a few others into one normalized stream. Building on that instead of a single venue is why a quote here tracks the whole market and not one site's order book.

What we do with the data is our own model, and we keep the details to ourselves. The short version is old-fashioned: a listing is an opinion, a sale is a fact. Asks show what sellers are hoping for. Sales show what buyers actually paid. Buy orders show what an exit is worth right now. Fair value comes from reconciling those three, computed so that a fake listing (or fifty of them) can't move the number.

What keeps a price honest?

Skin markets are small enough to be pushed around, and people try constantly. So a lot of the model's job is refusing to be fooled.

Sales outrank wishes. When the Cologne 2026 golds dropped, sellers had them listed at six figures within days; actual sales were pocket change. A model that averages listings quotes the fantasy. Ours quotes the sales.

Thin evidence gets a conservative number. A deep book that clears trades every day has earned some trust. Three stale listings on a dead collectible have earned none, so the price leans down until real sales say otherwise.

Phases are separate markets. A Doppler Sapphire and a Phase 4 share a name and very little else, so each is priced from its own book rather than inferred from the base knife's.

And when there is no evidence, there is no quote. An item with no recent sales simply doesn't get a price. Annoying, yes. But an invented price is how a gateway gets drained, and we'd rather be annoying.

That fair value is the reference every deposit quote starts from; your per-merchant terms apply on top, and the effective-rate test above shows what they add up to.

Does the fee change for withdrawals?

There are no withdrawal fees on top of the trade fee, and your users pay nothing extra to cash out: the price shown on a listing is what leaves their balance. The mechanics of the cashout side — sourcing, delivery, the approval gate — are covered in instant skin cashouts.

Is there a volume commitment?

No. There is no minimum volume, no ramp-up clause, and no penalty for a quiet month. Merchants scale from their first trade to five-figure days on the same terms — one did exactly that.


Ready for a number? Talk to the team — or read the docs first; they're open, no sales call required.