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Guides for platforms taking CS2 and Rust items as payment: how deposits settle, how item pricing really works, and what Steam's restrictions mean once you're the one holding the inventory.

Written by the people building AssetPay, from the operational side of the Steam economy — running bot fleets, valuing individual items against real liquidity, settling thousands of trade offers. We'd rather get into float ranges and lock timers than write another overview, so the posts assume you're evaluating or integrating this for real. New articles land here first, alongside the API reference and the team's open channels.